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Sequences
Concepts | Sequences | Actions | Examples | Reference
Examples
Examples ! Many are generated and do not always make sence,
the examples from 'specials' are hand crafted and gives a good view of what the Sequences subsystem of PAD can do.
sequences | specials | random | play/single | play/double | keepRemoveFlag
arithmetic basic dedup double eval even_odd extra figurate first_last_and_shift_pop intersection logic min_max mkr multi named negative oeis other play prime_or_not push_and_pull reduce shift slice_splice trim
HTML RESULT {loop from=10, rows=20}{pull} {$sequence} {/pull}10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29{pull make='even' } {$sequence} {/pull}10 12 12 14 14 16 16 18 18 20 20 22 22 24 24 26 26 28 28 30{pull keep='even' } {$sequence} {/pull}10 12 14 16 18 20 22 24 26 28{pull remove='even'} {$sequence} {/pull}11 13 15 17 19 21 23 25 27 29{pull flag='even' } {$sequence} {/pull}1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0
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